Mobile apps, plus the release process nobody warns you about.

Building the app is roughly half the work. The other half is store review, staged rollouts, crash triage, and supporting the version a user refuses to update from.

We build cross-platform apps from a single React Native or Flutter codebase, dropping to native modules where a platform capability genuinely requires it. One codebase for two platforms is a real saving, but it is not free — we will be direct about where the abstraction leaks for your particular app.

The release machinery comes with it: signing, store listings, review submission, staged rollout, crash reporting, and over-the-air updates for the fixes that should not wait on review.

What we build

Cross-platform apps

React Native or Flutter, chosen for your app rather than by preference, with native modules where the platform demands them.

Offline and sync

Apps that work on a bad connection and reconcile sensibly afterwards, with conflict rules decided deliberately.

Push and deep linking

Notifications and links that open the right screen in the right state, including from a cold start.

Store submission

App Store and Play Console setup, review submission, and the rejection cycles that are a normal part of launching.

Release operations

Staged rollouts, crash reporting, and over-the-air updates so a bad build can be pulled without waiting on review.

How the engagement runs

  1. 01

    Choose the stack

    React Native or Flutter, argued from your requirements.

  2. 02

    Build with real devices

    Tested on hardware, not only simulators.

  3. 03

    Prepare the release

    Store assets, signing, and review submission as scheduled work, not an afterthought.

  4. 04

    Roll out gradually

    Staged release with crash monitoring before full rollout.

This is a good fit if

  • An app that genuinely needs to be an app — camera, offline, push, background work
  • Products where iOS and Android should stay in step
  • Teams that want the backend and app built together
  • A first release scoped small enough to actually ship

We’d turn this down

  • Something a responsive website would serve better, which we will say before you spend the money
  • Apps needing heavy platform-specific 3D or AR, where native is the honest answer
  • Launches with no plan for the ongoing OS-update maintenance an app requires

Questions we get about this

React Native or Flutter?
Depends on the app. React Native suits teams already working in the React ecosystem and sharing code with a web product. Flutter tends to win on heavy custom UI and animation consistency. We recommend one with reasons rather than defaulting.
How long does store approval take?
Usually days rather than weeks, but first submissions get rejected more often than people expect — privacy declarations, account deletion requirements, and metadata issues are the common causes. We plan for at least one rejection cycle.
What about ongoing maintenance?
Mobile has a maintenance floor that web does not: OS releases, deprecated APIs, and store policy changes force work whether or not you are adding features. Budget for it from the start; ignoring it is how apps quietly stop working.